Card Sharks Killer Ochos Loco Edition pool tournament poster at Barney's Beanery
Barney's Beanery · West Hollywood, CA
Mondays · 8:00 P.M. – 11:30 P.M.

Card Sharks Killer Ochos Loco Edition

Fast‑paced killer pool with card‑based lives and a ruthless 8‑ball‑on‑chalk sudden‑death twist.

Max 6 Players $10 Buy‑In · Up to 4 Lives Open Table · One Shot Per Turn

1. Players, Buy‑In & Cards

  • Up to 6 players per round.
  • Each player buys one rank (Kings, Queens, Jacks, Aces, Number Cards, or Jokers) for $10; ranks are exclusive and cannot be duplicated.
  • Buy‑in grants 1 card = 1 life.
  • Players may purchase extra lives at $10 per card in advance only, up to 4 total lives per player.
  • All cards/lives must stay visible on or near the table.

2. Setup & Break

  • Use a standard 15‑ball rack with the 8‑ball in the center.
  • Player order is FIFO as listed on the sign‑up sheet and remains fixed for the round.
  • The first listed player breaks from behind the head string.

3. 8‑Ball on Chalk (Ochos Loco Rule)

  • After the break stops, the 8‑ball is placed up on a piece of chalk at the break‑stop location and stays there as a hazard.
  • If any player, on their turn, knocks the 8‑ball off the chalk for any reason:
    • They are immediately eliminated.
    • They forfeit all remaining cards.
    • The 8‑ball is re‑spotted on the chalk at the original break‑stop location for the next player.

Sudden‑death: touching that 8‑ball off the chalk on your turn ends your game instantly, no matter how many lives you have left.

4. Turn & Legal Shots

  • One shot per turn; the table is always open (any ball may be pocketed).
  • Pocket any ball → keep all lives, next player shoots.
  • Miss (no ball pocketed and no foul) → lose 1 life (1 card).

5. Fouls & Penalties

  • Fouls include:
    • Scratch (cue ball pocketed).
    • Cue ball off the table.
    • No legal contact with any object ball.
  • On any foul, the shooter loses 1 life total for that turn (miss + foul = just 1 life lost).
  • The incoming player gets ball‑in‑hand anywhere on the table.
  • If a foul also knocks the 8‑ball off the chalk, the sudden‑death 8‑ball rule applies: the shooter is out and forfeits all cards.

6. Re‑Racking & Continuing Play

  • When all object balls are gone and at least two players still have lives:
    • Re‑rack 15 balls with the 8‑ball in the center.
    • The next player in order breaks.
    • After that break, place the 8‑ball back up on chalk at the new break/stop location.

7. Elimination & Winning

  • A player reaching 0 lives/cards is eliminated.
  • The last player with any card(s) remaining wins the round and the pot/prize.

Pro tip: protect your last life and play shape around the chalked 8‑ball—one reckless shot can flip the entire round.